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Post by Pigmagnet on Aug 17, 2016 13:44:58 GMT
After half a billion attempts I have finally managed to scan a flying creature. I had to chase the fecker on foot halfway across a moon, shoot it down then scan its corpse, but I got it. Now I'm after one more life form to get the bonus. I haven't managed this 'scan all fauna' bonus yet.
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Post by Bahamut on Aug 17, 2016 18:15:11 GMT
I had the same problem too scanning the flying animals that I did the same thing and shot them down lol.
I've got 3 100% scans without trying. I just scan them as I come across them. To be honest the bonus is not worth the effort compared to mining gold or emeril.
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Post by Pigmagnet on Aug 17, 2016 18:39:55 GMT
I got the last one (another flyer). I try it on most planets and it's a pleasant break from the drudge of mining - usually though I'm a couple short and give up looking.
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Post by Pigmagnet on Aug 18, 2016 1:04:25 GMT
I've considered the 1-slot-at-a-go route to a roomy ship, but style is all and I still like my 21-slot flying drainpipe. I'm also less concerned about ship size since it's so easy to pile up slots on the exo suit. I know you can't stack as much, and the slots get progressively more expensive, but it's easier to upgrade yer suit than yer ship and I'm currently sporting a 33-slot suit.
This game continues to impress and eat up the hours. I just had a planet that tested survival skills to the max and led to a fecking tense couple of hours as I had to fight my way back through hostile elements to the ship. And you really do feel, since everything is generated as you play rather than just being drawn from a bank of graphics and scripts, that you're in a game world that is evolving all the time. And if there's another game out there that calls my attention to temporary phlegm loops, I want to know what it is.
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Post by Bahamut on Aug 18, 2016 19:25:19 GMT
The reason I want to max out the slots on my ship as quickly as possible is so I can then explore properly and make my way to the centre. The inventory management gets in the way too much of the point of the game in my opinion.
The ship prices are just too high to gain enough credits for. Mining is a little too tedious if your going that route. If they added in the trade in price of your old ship to the purchase price it might not be so bad.
There are planets with lots of rare items that sell for a decent amount if you can find them and I've found two. Farming them is not so bad as you get attacked as soon as you pick them up.
I tried the 1.04 patch earlier and unfortunately it doesn't seem to fix anything as far as I can see. In fact it feels less stable. I was getting crashes everytime I pressed the options button. It never did before today's patch. I'm now saving when I can before I go into the options screen.
I still love the game to continue playing but it's starting to be unplayable everytime a patch comes out. I hope they fix these issues in the next update.
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Post by Pigmagnet on Aug 18, 2016 22:21:23 GMT
I agree with most of that... and I'm wondering whether there's actually any point to learning words apart from being able to partially translate the alien jibber-jabber. You seem to be able to get a satisfactory response whatever you say. It does take too long to get the price together for a big-slotty ship, in fact my ship fund isn't rising at all because of the cost of suit slots. There seems to be a disappointingly small selection of minerals, and even the pure exploring route is interrupted by having to refuel launch thrusters every four take-offs.
I'm still enjoying it (and currently playing nothing else) but I am starting to wonder if there's more to it than being able to increase your inventory.
Just had an hour or so's play since patch 1.04 (including a warp jump), and have had no crashes or other technical issue at all.
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Post by keithshaw3 on Aug 19, 2016 9:03:24 GMT
I agree that the inventory stuff is a pain, I am also spending most of my money on suit upgrades but am now starting to wonder if I am loosing out on more of the game by staying on the first few planets systems for too long as appearance the game opens up a fair bit the more you travel, I also need to get the atlas key diagram because I am always coming across locked boxes.doors that require one ( again missing out on blueprints/upgrades).
The was a guy on Reddit that posted an amazing combat video involving big ships and lots of smaller ones being launched out of it, so again just staying on planets is perhaps not the best option.
I am having no issues with money, I am going to a space station/hub on land, checking the best prices then mining that resource to hell, mostly Plutonium or gold or platinum then selling the whole lot for 500,000 plus credits, takes an hour or so but well worth it. If the planet I am on has crap mining possibilities I just move to the next one and so on.
As far as learning words is concerned I find it helps a lot especially for the engineering buildings because most of the time they have a choice no what you receive as do some of the guys at the hubs, I have also found that the shrines and temples give different things depending on the answer.
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Post by Bahamut on Aug 19, 2016 13:07:18 GMT
Pigmagnet - I get what your saying about the language collection game and apart from understanding what the aliens are saying so you can answer correctly there is no other reason for knowing what they are saying. Keith - Yes travelling closer to the centre opens up a lot more of what you see, rich resources and story so staying in the starting systems will get boring after a while. Keep following the atlas path and you will likely open a lot of doors to the secrets of the universe. Pun intended As for my journey, I have found black holes that will aid you to the centre, otherwise it would take a lifetime getting there literally. 180 thousand light years even with the upgraded warp drive would take years to get to the centre. I'm on my way to a max 48 slot ship, currently 36 and then I don't have to do so much inventory management. It also let's me add all the ship upgrades I have got to make the ship more faster, robust and deadly and have plenty space for everything you need. The suit upgrades I'm not so bothered with as you can move all of what you gather into your ship and twice the amount of your suit slots. As for the stability of the game. I restarted my ps4 and so far it hasn't crashed when going into the discoveries screen. I'm still apprehensive though when pressing the options button or warping. I wish they added a save option in the menu's though. The game could have done with more testing before releasing. I get that they are a small team but with Sony's backing they should not have released the game in this state in my opinion.
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Post by Pigmagnet on Aug 19, 2016 14:26:14 GMT
Possible slight spoiler to those right near the beginning still, so proceed or not with that in mind.
I declined the Atlas path early on but read that after a few warps you'll be directed towards an anomaly and would be able to get the Atlas pass. I've done a few warps but nothing has happened yet. I think I'll bung in a few warps before stopping to look at any planets - even if I sprint to the middle now it'll still take ages. I'm also going to experiment with combat more, starting with shooting big things that have defence turrets on.
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Post by Bahamut on Aug 19, 2016 14:45:48 GMT
Possible slight spoiler to those right near the beginning still, so proceed or not with that in mind. I declined the Atlas path early on but read that after a few warps you'll be directed towards an anomaly and would be able to get the Atlas pass. I've done a few warps but nothing has happened yet. I think I'll bung in a few warps before stopping to look at any planets - even if I sprint to the middle now it'll still take ages. I'm also going to experiment with combat more, starting with shooting big things that have defence turrets on. Whether following the atlas path or not there is only one story arc in the game. Choosing the atlas path at the beginning only puts you onto a easier direction to the centre as more things are open to you as you travel from system to system. If you didn't follow the path it's up to you to find these out including how to get that damn pass lol and faster travelling options. Combat is a bit of a let down for me but fun sometimes. I wouldn't go after the cargo ships unless your prepared. Shield and weapon upgrades are a must as you will get wrecked everytime without them.
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Post by Retro GeezZer on Aug 20, 2016 10:10:43 GMT
When you buy a ship off a traveler at a space station do they take the content of your ships cargo into account, as I got a nice ship with a 4 slot upgrade for a very reasonable price, however my cargo didn't carry across and there wasn't an option to do so like when you find damaged ships on planets?
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Post by Pigmagnet on Aug 20, 2016 10:52:17 GMT
When you buy a ship off a traveler at a space station do they take the content of your ships cargo into account, as I got a nice ship with a 4 slot upgrade for a very reasonable price, however my cargo didn't carry across and there wasn't an option to do so like when you find damaged ships on planets? I can't recall as I've only bought one ship. But if your cargo doesn't carry over - and it should, since you already own it - this is one area that needs to be addressed. As has been said, if you're only allowed one ship, when you buy another one you should at least be given some sort of trade-in deal. My budget would now stretch to a ship with around 4-5 slots more than what I have. But I'm now unwilling to buy another ship because I'd have to start building up funds all over again to buy the next upgraded ship. I haven't found any item that's significantly pricey enough for me to be able to make a lot of money in a short space of time - unless I find a planet stuffed with emeril. Trouble is, those big outcrops still take some wearing down with a souped-up mining laser. I get bored long before I've mined it all. My current money-maker is actually making bypass cards/chips, whatever they're called. They only take 10 iron and 10 plutonium to make, and the last 2 systems I've been in they've sold for around 3500 each. So I zip round till my pockets are full of iron and plutonium, and stand in a trading post flogging the bypass whanots. It's not exciting. It's a safe way to increase funds, but how boring it is depends on the planet you're on. And I'm currently thinking that the only advantage of actually owning a bigger ship is, well I can make more bypass chips. Has anyone changed ships and noticed a difference in handling? I suspect a sleek dart-shaped fanny magnet will actually handle the same as something that looks like a hod full of bricks.
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Post by Retro GeezZer on Aug 20, 2016 11:47:52 GMT
My last ship was probably the most ugly low slot cargo boat you can get and my latest is a 20 slot beauty that looks like something the red arrows would be proud of and I've noticed no difference in handling at all, btw only cost around 600,000, and as my first couple of planets had emeril & gold by the bucket load it wasn't a massive loss to my earnings.
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Post by Bahamut on Aug 20, 2016 17:10:37 GMT
When you buy a ship off a traveler at a space station do they take the content of your ships cargo into account, as I got a nice ship with a 4 slot upgrade for a very reasonable price, however my cargo didn't carry across and there wasn't an option to do so like when you find damaged ships on planets? Pressing triangle on items in your ship will transfer over before you buy. You can also dismantle upgrades as well before you accept to get elements and crafted items back. I do that on crashed ships and get lots of elements including omegon which is a very rare element for some installing tech upgrades. If mining is getting boring then salvaging ships is a better and quicker way to upgrade your ship without spending enormous amounts of units. You get more space, tech upgrades and lots of elements for 5 to 10 mins work on each planet. It saves wasting time in your starting systems mining because the journey your going to take to the centre is a long one. If you don't keep moving your missing out on most of the good stuff. Another more fun way to make money is finding a planet or moon that has hostile sentinels. Its guaranteed to have rich items to take. If you find one, do a scan and green icons with a '!' might appear. If they appear then make some room in your inventory and fill your boots and sell them at a station or terminal. The fun part is making it out alive as the sentinels won't like your thievery. Those items sell for over 25k so you can see its more lucrative than mining and faster overall plus more exciting. Another method I use is shoot sentinels if they come near you. Usually you get 2 together and they drop a neutrino module which is worth 13,750 each. They can also drop tech upgrade blueprints. Look for the barrel it drops. You can stack neutrino modules up to 100 now so if you farm that its a easy 1.37 million. I've now got a 36 slot ship and the extra room makes a big difference to how much you can make from those planets with hostile sentinels in a shorter space of time. I'm going to continue until I get a 48 slot ship and then find a nice ship I'd like to keep for awhile. I'll then equip my ship for longer warp distances and battle. I'll also do some pirating against those big freighter ships. It seems being the good guy in this game is not fun. So I think I'll have to make my own. Edit: It seems the neutrino modules don't stack to 100. It did on mine but after playing last night it went back to 1 per slot. It must have been a glitch which I can't replicate. Still shooting those sentinels give you 13750 units mostly everytime.
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Post by Pigmagnet on Aug 24, 2016 10:17:12 GMT
Edit: It seems the neutrino modules don't stack to 100. It did on mine but after playing last night it went back to 1 per slot. It must have been a glitch which I can't replicate. Still shooting those sentinels give you 13750 units mostly everytime. Did you perchance die in space? I had a small stack (5 or so) of gravitino balls in my ship when I got mugged, and when I retrieved my cargo I found it had split up the stack, and I had to build a new gadget to start stacking again. Could have been worse - as it happens I'd only just sold about 40 balls for tidy profit - but for a short time, space was littered with my balls. I'm reluctantly admitting disappointment with the game, and am losing the will to progress. I admire what Hello have done and there's a solid framework here, but it needs more built on it. I haven't watched any vids or read any articles about what's in the middle but the consensus among those who know seems to be that it's not worth the journey, and that doesn't inspire confidence. There's too much resource juggling, the combat is very limited, and exploration is severely hampered by lack of variety in things you're likely to find: a) some very similar buildings that look like the buildings on all the other planets you've already been to; b) some weird wildlife and plants that don't look much different from all the others you've already discovered; c) A member of one of three alien races who seem to exist to either teach you a word or offer you some technology you already know; d) a star system with one space station in it, with no variation in internal layout; d) some nice views. I'm not giving up on it yet, but I sincerely hope Hello add to it.
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